- draw player sprite
- figure out color palette stuff
- 16 colors with gradients?
- gets smaller as they get away from camera
- can talk with npc
- new background
- sound
6/3
okay let's do the mode7 thing https://www.coranac.com/tonc/text/mode7ex.htm#sec-intro
ok wtf this is so much
6/1
hehe

5/28
got the dumb sprite to render :)
now to animate

5/26
ok another side quest to blockds
we are in blocksds world now woo. was pretty painless actually woo
5/24
i will def get back to the sprite animation, but i went on a little meander into how the video ram stuff works. going to convert the bitmap background to a tiled backbround
5/23
lets see if we can animate an idle animation

5/21
lol it's too big
/opt/devkitpro/devkitARM/bin/../lib/gcc/arm-none-eabi/15.1.0/../../../../arm-none-eabi/bin/ld: region `lma9' overflowed by 5597720 bytes
resized

omg
5/20
how do i render him on the nintendo ds system
oh wait obsidian doesn't even like heics
first i need to make it a png
built imagemagick from source, so annoying https://imagemagick.org/script/install-source.php
my dream is that i don't have to keep doing this for everything. once it's on my system it's good now
ohh there's a thing called grit https://www.coranac.com/man/grit/html/grit.htm
ok what i'm going to try to do is render a background
ok looking at examples here https://github.com/devkitPro/nds-examples/tree/master/Graphics/Backgrounds
the 256 and 16 bit color examples look the same....
i wonder how they get the image in the right format
ok now to render an image...
starting with this example: https://github.com/devkitPro/nds-examples/tree/master/Graphics/Sprites/simple
looks like this

trying to make a game for the nintendo ds
basically following this: https://devkitpro.org/wiki/Getting_Started to get the right libraries installed
using this example to get started: https://github.com/devkitPro/nds-examples/tree/master/hello_world
emulator:
- desmume was not working...
- melonds also was not working...
built melonds from source woo
got it working!

